Strength 4+Batlings (2)
Combo With: Unarmed
Combo With: Unarmed
It is a good time to see the advantages of the Batcape over the Batclaw. Batclaw spends all the basic movement of the character, so if he/she begins from quite distance of the edge of the building it is possible to waste a full round on the heights because dices doesn't roll enough number to cover that distance. Having a Batcape lets to ignore this because, if this is the case, the 10 cm of the basic movement distance can still be used (or 8 or 12, depending of the character) to descend vertically for 1 SC and continuing moving on the ground.
CLOSE COMBAT ATTACK
Comic version can make this inconvenience to disappear thanks to her Sneak Attack (1 SC), which having Willpower 6 can let her to leap down from a roof (1 MC + 1 SC when using Batclaw, or 1 SC when using Batcape) and strike up to 4 times with no option to block them, even pushing (1 SC) to apart him/her from an objective or provoking a coup, or grabbing (1 SC) so an ally can take advantage of this (such as a outnumbered situation).
On the other hand, the Animated version doesn't have that surprise factor on his attack, but she has a Distract to engage an enemy and try to grab him so his/her Defense is decreased in a -2 at the moment another mate joins the fight (except Martial Artist). It is true that her hits deal no more damage than a single contusion, but it can be a good reason for him try to block them for not having a -2 to his/her Defense, although damaging to 5+ doesn't help so much to succeed on the grab, but at least the enemy will have lost defense counters (even all of them). The inconvenience of this is that only with 5 action counter she can't achieve that on a perfect way, she has to sacrifice 1 attack or descending from the heights using the Batcape and trusting on her 10 cm (supposing she begins on a high place).
In addition to this, Comic version offers something else against ranged and close combat attacks; on the first case for being only visible within 20 cm (Stealth), which added to her Batclaw makes her almost invisible for the rival; on the second case her immunity against Outnumbered situations for being Martial Artist. The other plus point for the Comic version is her Endurance 6, 2 points above her little sister, which means that against double damage attacks such as 2 gun shoots can make her useless during all the game, and being a Free Agent it supposes 4 points if she is killed (3 when KO).