At first it could be said that it is the most harmful Snowy of the three, although his main weapon is not totally lethal. Despite having a poor Attack value 2, it is more than enough to be able to attack from a distance with his Freeze Laser in either version: Normal or Expanded Beam. In both cases the range is the same: 40 cm (Medium Range), and being Beam hurts 2+ without being penalized by the Bulletproof Vest in addition to hampering in a +2 the Blinks!, and can even get to annul them, although the negative part of these weapons is that they are not reloadable in the Ammo Crates. In addition, due to the Cold of his weapon, as a result of each successful attack (that gets to hurt) the opponent automatically loses 1 MC:
- The operation of this one in the base mode is focused on the damage, being able to cause in each of his 2 shots (ROF 2) as long as it does not move before, what to add the loss of a new counter for successful wound due to double damage (in addition to the aforementioned MC by Cold).
- Operation in "Expanded Beam" mode is focused on the control, mainly by the Ice Template that is able to place with only impact in its objective, or to have collided due to Blink! This leaves a circle of 10 cm of diameter originated in its point of impact, that with only rubbing it the affected would have the rest of his movement impaired, besides having to carry out an agility check for not to be knocked down. It is also a weapon to deal minimally with the Speedsters since every sprinter who even touches this area will lose 1 Speed Force counter from his personal reserve. In this case, only 1 single shot (and ROF) is available per game capable of at least causing lethal damage ().
As an alternative to the Scope can be given a more focused approach to the control, equipping with a Cool Generator (0-1/$300) to further reduce the progress of rivals and even disable the Dodge of those more slippery, although for this it would have to wait his objetive is activated before.
due to Just a Scratch!, and in those that hurts, have a direct influence on the progress of their objetives by making them lose 1MC (Cold). In the case of wounding and obtaining a critic in the collateral damage die, the affected also suffers the Cooled effect, which would leave Paralyzed until the end of the round thus reducing his Defense by -2 and rendering it useless without doing anything to so. Unlike the previous Snowy, not being a Beam weapon it could be recharged using the Ammo Crates. This fact of having ROF 1 makes that it is a perfect candidate to move by the subsoil of the city and to give a scare at any given time leaving by a sewer, although it would invest his 4 counters of action for it.
In Defensive is even a point above his brothers with Endurance value 6, and the characteristic Hockey Gear of all of them must be added the advantage that always gives a Reach weapon since it allows to attack without being so easily exposed to reprisals by part of the rival leaving him in an outnumbered situation. But not only in this is above his companions, but also in Attack with value 3 and in Willpower with value 5, which in someone focused on melee is always appreciated to be able to have more actions.
Given the need to go close to the Leader to unleash his full potential, Snowy 3 can be a good candidate to carry the Med-pack (0-1/$300) and extend the life of a partner and even Freeze himself. As in the previous cases, the defensive improvements of Bulletproof Vest (0-2/$150) and Gas Mask (0-1/$150) would not be over, especially the first, because is intended to reach the melee to untie his potential, even the Cool Generator (0-1/$300) can be a good improvement since he is someone who will surely be in the focus of the action, his good endurance, and having more action counters than his battle brothers.