So, this Harley is mainly thought to support and not only for her "gun", she also has some control and supporting skills as Disarray, for moving until two counters on an enemy, Follow me!, for increasing the movement of the allied Henchmen, and Distract, for decreasing the Defense of close enemies.
Regarding mobility he not only has a typical Movement on the Acrobat character, he can also fly which until the date it can be said is the best trait for moving, even better than the Batclaw.
On the offensive skill is where he hits really hard, and it doesn't matter the way he is attacking because all his attacks inflict double damage, although only one kind of them cause lethal damage, which is enough having in mind he is a member of the Batman crew. Also, due to his weapons are part of his modified body, they can't be stolen (Safe Hands):
- For the medium distance (40 cm) he can use his Plasma Cannon which has the particularity of being the first distance weapon with the trait Handy, which makes it perfect for attacking enemies with a high Defense value or ensuring impacts against Defenses 2-3. For being a Beam weapon he not only damages on 2+, he also ignore all the Bulletproof Vest and makes Pings! to be more difficult for the target, which makes him the worst enemy for Delta SWAT. To all this it must be added his Night Vision, which lets him to ignore the restriction of having to see his targets within 30 cm.
- For short distances he can choose if using the already commented weapon or his White Sound Disruptor, that is neither precise nor lethal as the Plasma Cannon because it only deals contusions and it has ROF 1, but the enemy still loses 1 action counter for the doubles damage, and in addition to that he loses 1 SC for being Sonic. Also, as Hawkgirl it deals the new Magic type of damage, which until today only has some effect against character such as Gotham Butcher or Killer Croc due to it ignores the trait Resilient, as well Invulnerable and Incorporeal which are still unknown. It is important that this lost counter due to this kind of attacks (Enervating, Sonic...) that apply that effect in addition to the damage is resolved at the same time of the attack, so losing counter for damage accumulation comes later; so against that attack the enemy will lose first 1 SC and then 1 counter decided by the owner of the attacked model.
- In close combat he is at the same level as almost all the Batman, dealing double contusions thanks to his Reinforced Gloves and damaging at 3+.
As additional traits, he can even be a support for his mates thanks to his ability to move up to 2 counters (Order), although he can do the same among the enemy lines but only on the mechanic members (Hacking). Lastly, regarding his Scheming/1 maybe he is not who is going to be the target mainly because he is thought for attacking, and he can even defense himself thanks to Willpower 8 and planning Attack-Defense 4, but it can be useful to use it on character that can accomplish some tasks and will be good to know what the enemy has in mind before planning him/her.
And with this we end the analysis of this month. Now we only have to try then on a board game,which we will do it as soon as possible (until now only in spanish, but we are thinking in doing it also in english, or something similar to it xD)
You can find all these release, and the Spiderman Miniature Game ones, in our updated Databank, with the released extra profiles known until now.