On the defensive area, he has Defense 5, but for 2 SC (Arachnid Sense) he can increase it in +1 if his attacker is not a Symbiote (here is where we all think in Venom, who already has a miniature, and why not in Carnage). The good point of this Spiderman is the fact that being Scientific lets him to use until 4 SC, so he can use that action twice on the same round; this combined with his Movement 4 + Dodge + Reflexes makes him almost immune against ranged attacks. Ad a detail, he is immune to steal effect for having Safe Hands, and if that he could have his weapons stolen, in terms of background he couldn't use his "Batclaw".
As additional detail, due to his Superior Hero condition he doesn't want anyone on his side with a reputation cost higher than 120 points, although with the few known profiles nowadays there is no one inflicting this rule. Also, if during the game he hasn't being able to obtain at least 3 VP by himself, his gang loses 1 VP at the end (Maximum Efficiency). Lastly is curious the detail of having to pass a Willpower roll each time he wants to do a Coup de Grâce because of Parker's conscience still inside Spiderman's body, although it is circumstantial due to his Leader condition lets him to re-roll failed tests of that attribute. This is something to have into account due to his attacks to KO enemies will pass from to .
Counting the reputation points inside the starters there is enough for building a crew with 280 points invested only in 4 character, and looking the 110 reputation points of Daredevil and 90 of Punisher it invites to think this is a quality gang over a quantity gang. We will see how the other crews are, but it seems that the famous characters are going to be expensive.
Greetings and we keep reading in La Biblioteca de Alfred and Reino de Juegos.