Teen Titans
First thing first, we look at the special rules available
for the team. More than any other team
so far, the Titans seem to have negative traits that hold them back. The Youngsters trait, in which the
enemy may reduce the Action Counters of member of your own team, making your
own models weaker than their card says.
Thus, when putting together a Titans list, your models generally would
perform better in a list of a different crew. Sidekick level characters are not considered
Youngsters, however; therefore the best use of the Titans list is by taking at
least three sidekicks. Otherwise, those
models are better off being used in a different crew.
Now, the Titans do have a couple of Strategies that only
they can use. The first is First
Response in which 2 Titans may move an additional 2D6 before the game. The second is Impulsive Team which
grants 2 models an additional Attack Counter, but not allowing any models to
put more counter in Attack than their natural score. Neither of these Strategies are all that
impressive. Movement before the game is
nice, but can also be replicated by Patrol, Reinforcements, and Fast Advance. The ability to use Attack Counters in the
first turn is going to be limited; Ranged Weapons might get a chance, but would
have to catch a model in the open AND in range AND in light. Seems very situational.
Now, with all that taken into account, let’s look at a
couple of potential lists, using available models:
The Robins (300):
Damien Wayne
Arkham Knight
AC Tim Drake
Yes, you can take the Robin Four-Pack under a Batman
Crew. The only change here is the
possibility of taking Arkham Knight, who is a very good character. In taking this crew, I would advise a Turret
and Advance. Arkham Knight can be an
excellent Turret model, dominating the field in his line of sight. Let him
provide covering fire/a secure area for the other to Advance. The Advance team is made of the rest of the
Robins; under Arkham Knight’s covering fire and Tim Drake’s grenades, the team
should be able to Advance to their objectives.
Do not be afraid to have Damien run off and grab a Loot or a Riddle; he
should be able to move across the table and out of danger fairly well.
Big Money (350):
Cyborg
Kid Flash
AK Red Hood
Batgirl
Two big Funding models in Cyborg and Red Hood, but without
gear to buy it’s a safe play. You get a
fair amount of shooting here, and all the models are good at moving around the
board. You would want to use
misdirection; making your opponent think you want to move a certain way, only
to really make your move in a different direction a turn later. Impulsive Team could have a use here;
Cyborg and AK Red Hood gaining an extra Attack counter allow them to make a
ranged attack (reasonable for these models) and still have counters to put into
Movement or Defense for the rest of the turn.
Fan Special: The
Outlaws (300):
Red Hood
Starfire
Arsenal (Roy Harper)
Three models at 300 points?
I think you pretty much just shove Starfire directly at whatever might
be the problem and back her up with a lot of shooting from the boys. Hell, throw Red Hood right at the problem and
let him shoot at it up close too.
The Titans seem to be fairly limited in model choice and in
their own rules. The only real reason I
see to use the Titans rules, as they stand right now, is if you want to mix
some models that cannot be normally taken together. The Outlaws can only be formed using these
rules, Arkham Knight is usually only a Scarecrow crew model, and Ravager is
usually only for “bad guy” crews, so if you want to mix those models together with the standard Batman "good guys,"
then the Titans are for you.
For the future, though, there are quite a few models coming
their way:
Aqualad,
Bunker, Hawk, Dove, Raven, Superboy, Supergirl, and Wonder Girl
I’m assuming Hawk and Dove will have Teamwork, which I am
starting to appreciate. And Superboy,
Supergirl, and Wonder Girl each have the potential to be incredibly strong
models themselves. I can’t wait to see
how these add to the Titans.
Hi Andrew!
ResponderEliminarYou have encouraged me to try these lists. They are thematic and seem enjoyable.
It is true that 3 or 4 models is not enough to be competitive, but it is true that its one of the teams with more names to appear. Maybe this changes with cheaper and useful miniatures.
Thanks for the entry and Ill tell you how they work on a board.
Reading the 4 teams, it seems this one is the most difficult to be played. Let's hope they will get some interesting models to make them more playable. Up to now, a lot of Teen Titans lists can be played under the banner of the Bat, so they don't have that bad issue of having their counters compromised by the enemy (interesting in the case of Starfire because her Flying High can be easily denied).
ResponderEliminarRegards