Secret Six
First thing first, we look at the special rules available
for the team. Secret Six has both some
positive and negative Traits for using the team. The negative is fairly significant; any Crew
that is not a Batman, Green Arrow, or Law Forces Crew gains additional VP for inflicting
Casualties against your crew. Fluff
wise, this represents that the Secret Six or not fully “bad guys.” In game, this means 14 of 17 Crews get bonus
points for Casualties. However, this is
also counterbalanced by the fact that KO and Casualty VPs are not as high as
some other teams.
The benefits of running the Secret Six are twofold. First, each member, assuming there are six or
fewer members, then each member adds Teamwork 2/ (ALL) to their card. Currently, you need to spend 445 points to
have the least expensive version of 6 models, and have no option to have more
than 6, as there are not enough released models; therefore we can assume that nearly all games that include the Secret Six will allow the Teamwork Trait to be added. I have only fairly recently begun playing
with the Teamwork rules, but this does seem like a fairly significant addition
for free. You can also add either or
both of the following Strategies; Hunt to grant your boss the Assassin 2
Trait or Secret Resources to either add or subtract a Sewer or
Lamppost. The first seems pretty strong,
especially for only 1 Strategy point, the second seems fairly situational.
Now, with all that taken into account, let’s look at a
couple of potential lists, using available models:
The Hunt (300)
Catman (The Hunt strategy)
Bane
Stryx
Animated Harley
In this case, I would move Catman and Bane forward, trying
to draw the enemy to them. Ideally, Bane
gets to use Catman’s tokens through Teamwork to cause the most damage. Catman can break off at any number of places
using Tracking to secure an Objective, take on a Boss, or engage a lone
model. Meanwhile, Stryx and Harley
should be hunting down Loot and Riddle markers, or Stryx can engage single model
targets.
AO Bane 96
AC Deadshot 76
Hatter 75
Stryx 61
Animated Harley 40
Not much different here, I would have Bane take center
stage, drawing the enemy to him.
Deadshot and Hatter act as his mobile support; they trail behind and add
firepower to help keep Bane moving.
Again, Stryx and Harley are there to attack single models or grab
Objectives.
The options for a Secret Six Team are very limited at the
moment. There are exactly 6 models (in
name) that can be chosen, and that is all.
Still, it is a fun group of models, making for some interesting
pairings. And the Teamwork Trait really
does add a powerful and adaptive element to each model.
For the future, though, there are a few models coming their
way:
Black
Alice, Cheshire, King Shark, Parademon, Ragdoll, and Scandal Savage
A quick review of that list seems to favor the possibility
of some high-rep, heavy hitters like King Shark and Parademon, but also some
more reasonably priced models like Chesire and Ragdoll. I’m looking forward to seeing what develops
here.
Hi Andrew!
ResponderEliminarThe most important problema I see at the moment is the lack of three dimensions movement. It is true that the Acrobat rules, nowadays, provides you the possibility to jump quite high. But the batsignal or the bots require flying and batclaws rules.
Anyway, Ill try these lists cause they seem to be very interesting!!
Adriano
After reading that I can only expect the new additions for this Teams. With Birds of Prey, this is the one that I like most, and as you mention, their Teamwork can be a pain for the enemy. What is sure is that this Team is quite focused on dealing tons of damage to the enemy.
ResponderEliminarRegards