Talking about the campaign, we were surprised by the quality of the narrative and the extension and number of the scenarios, very detailed. The evolution system is very well developed, with items only available only for campaign mode, including wounds table in case you suffer casualties and accumulating experience for the survivors, which reminds us games like Mordheim or BloodBowl.
It is also very interesting the Predator mode scenario, which represents perfectly the combat system of the videogame. We also really liked the multiplayer scenario, which we are looking forward to try out, it looks like awesome.
In short, a multitude of game modes that will enrich the game considerably.
The Enigma crew also comes out reinforced, with equipment that allows it to place up to 8 Clue Markers with their robots, instead of the five that could before, among other little toys.
In short, KM has taken advantage of to reinforce some of the crews that had been left behind, changing the way to work with specialized equipment, which also improves the game in this sense, a great success.
On the other hand, the section of Special Traits is expanded, with all the new skills that have been showing, and others that are to come. With this, we have been able to know that they do traits like Disturb, trait with which came Monster T, Obstinate or Sneaking of Catwoman, besides including other traits like Multitask or Autorepair, that came in the new starter of Riddler.