Mostrando entradas con la etiqueta Black Manta. Mostrar todas las entradas
Mostrando entradas con la etiqueta Black Manta. Mostrar todas las entradas

viernes, 14 de julio de 2017

Releases July KM

Hi everyone.

Just 2 weeks after the last release of novelties, we have here the ones of this month of July, all mainly focused on Batman Miniature Game, although many of them belong to Multiverse and therefore include profiles also for DC Universe Miniature Game.
Meet the new bat-tricks of this new version of the Dark Knight looking at his profile
Starting with the character who gives the name to this game, Batman (150/$0), has the umpteenth version of he and is a new line of miniatures, those of the comic book series Rebirth. As far as his BMG profile is concerned he has a new Dark Knight of 150 reputation points but with a different approach to his Arkham Knight version, while the latter offers a profile very thought to deal with the most dexterous rivals (Master Fighter, Batarangs, Martial Expert), this one offers another game style with something more of control (Informer, Self Discipline, The World's Greatest Detective). His World's Greatest Detective will allow him to choose a rival model and that this has to be the first miniature to activate of his crew, ideal against Henchmen, which combined with his own Informer to cancel 1 rival pass, makes him a suitable character to focus the gameplay in the Batsignal: while a quick companion (Damian Wayne, Batgirl ...) turns it on, he can move around the rest of the table forcing (rather trying) to activate the first to the rival who is keeping the focus . Even though he does not have a +1 to base to hit, his Sneak Attack + Master of the Stealth will allow him to win that bonus in the round he stealthily attack, in addition to making it harder to spot than the Stealth (visible at 15 cm or less). The other strong point to highlight is his value 9 of Willpower, something new to date in "normal" profiles (until now only had Wonder Woman). As far as mobility and endurance are concerned, just like his siblings have all of Wayne Tech's technology.

In DCUMG he provides mobility especially thanks to his Batclaw, which can use all the rounds, and his option of free deployment (Infiltrator), and although his Dark Knight will also allow him to gain a few inches, is more a defensive tool. As a support member he also has things to offer: his Tactician Master added to his more than worthy value of Willpower will allow to activate 2 consecutive miniatures; while with his Most Dangerous Man on the Earth is able to deplete some of the defenses of the rival or make it even vulnerable to damage, suitable for his companions to deal with gods like Superman or Darkseid. His good values of defense (except for Supernatural) in addition to his Batarmour make him a character also resilient, although offensively is where less has to contribute.

Discover the Maroni family and what they are able to do, consulting their profiles
For approximately the same cost in reputation (not in $) as this Batman (148/$400), Organized Crime continues to make its own through the streets of Gotham, and in this case led by another of the great mafia bosses of the Town: Sal Maroni (73/$0). This new Leader for the band brings things quite different than those of his staunch rival for control of the underworld: to start convert his Henchmen somewhat more "hard" than usual (The Boss) since leaving them KO will not report any VP to the rival, to this it is necessary to add the weaponization to him that means to have him since he is able to improve the range of a few pistols of his band until 40 cm (Long Guns). Remembering the shooters of short reach that this crew has access to today, we have:
  • Mr Pink (55/$0): Although it is true that it is a tournament profile, we can not forget it. Not only doesnt cost $, but he becomes in a "Deadshot Jr" thanks to his 40 cm Rapid Fire, and the damage of his pistol is completely lethal.
  • Boris (33/$200): Like Mr. Pink, one of his strengths is his 100% lethal gun, in addition to the rest of traits that, combined with improvements of equipment, make of him almost a must among the mafia.
  • Delta (33/$300): Having Loeb as second in command would not only give access to the Gotham Police Department, but also another $300 (to add to the extra $300 of Maroni for Dirty Money) extra and greater options to link Henchmen, which is not negligible in a crew designed to abuse them. Delta would bring all its stamina and advanced deployment.
  • Vipera (27/$300): Like Delta, he contributes his advanced deployment, but in his case in addition his gun is equipped with Silencer.
  • Turk (25/$400): Perhaps the greatest benefited by this trait. For years forgotten, Turk returns with the desire to shoot his 2 pistols at a time to a not insignificant distance.
  • Fat Johnny (22/$150): For only $150 is available a medium range weapon. It may not be one of the first shooters to be chosen, but his low cost makes him fit in on many lists.
  • Prisoner 05 (20/300): At first glance perhaps the least striking of all, but he is still someone with annoying smoke grenades and able to shoot at 40 cm although only with his gun, which is not McEnroe...
Thus, a crew led by Salvatore becomes more dangerous when the amount of Henchmen is maximized.

Battista (29/$250) provides a weapon with a base range of 40 cm (shotgun) and can increase the durability of these Henchmen, normal, somewhat weak (Defense 2 and/or Endurance 4) thanks to his Take Cover. Fat Tony Johnny (22/$150) provides a useful profile at a distance and in melee, where he has the same attributes as many famous characters (Attack 4 and Force 4+, 3+ with his bar), and despite their lack Defense value ensures you do not lose counters for damage accumulation (Sturdy). Finally Hitler Malatesta (24/$0) useful to go quickly through the battlefield (Fast + Move 3) and reach an objective and control it with all hiss aggressiveness thanks to its weaponry in addition to Ferocious to push without having to pay for it. Do not forget that all of them can also be included in the crews of Two Face, Black Mask and LexCorp.
Find out here what these new militiamen are for Scarecrow

One of the releases that had been waiting for months are these new militiamen for Scarecrow. If there was already a Commander among the militiamen, it is now time for a Lieutenant, the Militia Lieutenant 2 (35/$100), who stands out above all in melee thanks to his weapon (Electric Baton) and his value of attack (Attack 4), ideal to deal with the most dangerous rivals; in addition to providing some mobility to the crew (Follow Me!), which will be especially usefull for the Brutes. Militia 3 (20/$0) can be useful when defending thanks to his shield, and taking into account his ability to re-position counters (Veteran) to take action before being attacked if he so wishes, that neither it is necessary to underestimate his facet offensive due to his Extendable Baton.
From Gorilla Island comes Grodd and his retinue of apes
... Shaman of the tribe included
And that for many is the fat plate of the month: the Gorilla Grodd crew. The first thing to note is the material in which they are made since they are not made of white metal, but plastic resin. Perhaps for this reason it has been possible to sell such metal resin curls without making the product even more expensive (39.95€ the pack).

As far as crew performance is concerned, both blisters make a total of 250/$100 points. Grodd himself offers a mixed profile (punch and control), being dangerous in melee (Attack 4, Strenght 2+, Reinforced Gloves and Feral to get +1 when he grabs) and with mental abilities, among which obviously is, to control rivals (Mind Control). The Shaman, despite offering a profile more than fit for combat, may be more useful as a support member, healing his teammates (Medic) and disrupting the rival's plans by forcing him to activate whom he decides (Persuasive). For their part, both Soldier are equally dangerous in the melee (although one of them carries a spear) but whose strong point is its free deployment (Undercover). In addition to being all Acrobat, this crews own strategy allows all their Henchmen to be even faster (Fast) by only 1 strategy point.

As for the role of Grodd in DCUM (and only him) stands out above all for his ability to Mind Control, which can designate one rival per round to attack a partner.

24 new levels for a Suicide Squad team
23 new levels in the héroes side
And the last of the "releases" of the month are the re-packs of renowned characters that can be found in both games, whose main incentive is the economic savings they suppose after the price hike a few months ago. For 37.5€ you have 3 miniatures that would cost about 60€ (to 12.5€ the miniature).

But this is not everything, since two packs incorporate improvements in their DC versions to make these characters more playable in this game that, month after month, receives novelties without having them:
  • Black Manta
    • Gain the Special Power "Provocation" (the equivalent of Persuasive on BMG)
  • Killer Frost
    • +1 Level (7)
    • +1 Power (7)
    • -1 Strenght (2)
    • Gain skill Scientific
    • +1 Phisic Defense (16)
    • +1 Power in the first section of her Endurance bar
    • Her atack Ice Storm cause Ensnare/3 instead of Ensnare/2
    • Her Special Power Freeze Zone cost 1 POW less and apply 1 point more of Ensnare and Distract
    • Win the Special Power Iced Floor
  • Professor Zoom
    • +1 Power (8)
    • His attack Phase Strike aplies the Irresistible effect.
  • Green Arrow
    • +2 Phisic Defense (17)
    • His attack Punch Arrow cause Stun/3 instead of Stun/2
  • Flash:
    • His attack Supermasscritical Punch loses the Distract/2 effect but gains Irresistible
  • Hawkman:
    • Cost 1 Level less (8)
    • Gain the Special Power Nth Armor
    • Gain the Special Power Reincarnation
After these two consignments of releases so closely followed, now play a time of rest for our pockets to recompose. What would you like to see next?

Greetings and we keep reading in La Biblioteca de Alfred,
Xermi (translated by Josito)

jueves, 13 de julio de 2017

Novedades KM Julio

Muy buenas a tod@s.

Apenas 2 semanas después de la última remesa de novedades, ya tenemos aquí las de este mes de julio, todas ellas principalmente enfocadas a Batman Miniature Game, aunque muchas de ellas pertenecen a la gama Multiverse y por lo tanto incluyen perfiles también para DC Universe Miniature Game.
Conoce los nuevos bat-trucos de esta nueva versión del Caballero Oscuro mirando su perfil

miércoles, 13 de enero de 2016

Unboxing y review Black Manta



Os presentamos el unboxing de Black Manta, un free agent para la bandas de villanos muy versátil e interesante, que será ideal para completar algunas bandas, y con una arma temible capaz de hacer crt: casualty a distancia.





Os dejamos su ficha:


También te recomendamos nuestra biblioteca de vídeos sobre BMG, donde podéis encontrar la mayor colección sobre el murciélago en Youtube.

Un saludo



martes, 8 de diciembre de 2015

First view of BMG December releases

Last Friday Knight Models published their releases for this month, and as it was expected the Animated Series are here as miniatures so some of us are coming back to our childhood.

As it use to happen when a new line of products is released, a new Batman has come to us. This new version of the Dark Knight can maybe hurt to the Adam West version, only for 5 more points it offers interesting things (it has a cost of 80 reputation points), but without being as powerful as the most expensive versions.

Although it doesn't have Attack 5 neither Sneak Attack, it still is a good close combat fighter thanks to he still has Strength 3+ and the Reinforced Gloves. Regarding the rest of the "bat-stuffs" he keeps what every Batman must carry on: Batarangs (on this case the cheap version of them: the Batlings with a range of 20 cm), Batcape (although Adam West doesn't use it) and Batclaw, also he still is the best detective in the world as the Detective trait shows.

The huge difference with this Batman is on the lack of the Bat-Armor (as Adam West), but instead of that the ignores the outnumbered rule for being Martial Artist; and the most remarkable thing is this is the first Batman with the Acrobat trait!
You can see the stats of this Batman here 
The second and last of the releases of that new line of miniatures is a new version of Catwoman, although on this case is not as powerful as the Arkham City one, but she is one of the cheapest Free Agents of the game, it costs 50 reputation points, the same as Damian Wayne. 

Her defensive skills are the same: Defense 5, Acrobat and Movement 4, although the main reason for her low cost have something to see with the lack of some traits that did the old version so much powerful: Total Vision and Primary Objective: Loot (combined with her high mobility and defensive skills), also having the same Endurance as a low cost Henchmen: 4, which means a good attack can end with her in just a moment.

Her Whip is perfect for annoying objectives to the rival thanks to its Reach. Her Pickpocket can be very useful in some situations: for going for all the battlefield stealing weapons to the KO characters, and this time she doesn't need a CRT to do that just having her friend or foe target knocked out; or thanks to her mobility including her Climbing Shoes, and also with Reinforcements (1/C) strategy, she can be a pain for those enemy shooters that are split from their mates. Imagine that Catwoman on a Penguin crew picking the weapons of her fallen mates.

Regarding her hates she still doesn't want nothing to see with Joker's crew as well with Law Forces, which was recently added to the other version.
You can see her feline card here
Coming back to the more traditional miniatures, one of the gangs has been highly increased this month is Green Arrow thanks to the addition of a close combat fighter as Katana, who can also be included on a Batman crew (she is one of the Birds of Prey).

If katanas themselves can repeat failed impact and injury rolls, Tatsu's Precise Blow made her impacts even more precise adding a +1 to the impact rolls and allowing her to repeat the collateral dice. But the really powerful on her, apart from her ability for killing without too much effort, is the control she can has on her enemies thanks to the possibility of taking out defense counter (Feint) and the additional action counters the enemy loses if he/she is damaged: to every counter is lost for every 2 wounds the katana is able to apply, the Enervating of her Soultaker Katana increases that lose of counter in 1 more. All this makes her the perfect candidate for struggling with the most powerful characters. She also has some Shurikens (Batlings) to disturb her enemies.

In terms of defense, she can be quite hard thanks to the combination of Adaptable + Defense 4 + Martial Artist in close combat, and Adaptable + Defense 4 + Movement 3 + Stealth + Acrobat against ranged attacks.
Take a look of her stats here
And if Katana is a great adding for the "Good guys" gangs, for the evil ones another expensive character is here: Black Manta, the main enemy of Aquaman (does it mean something?). If Katana can be included on the good guys gangs with the exception of Law Forces, with David happens something similar with all villain's gangs except Organized Crime.

His profile is at the level of a Leader and although it seems he can be overpowered, not having any 5 on Attack and/or Defense and not dealing all blood damage on close combat attacks makes him an equilibrated character. As Katana, but without having to pay for it and without re-rolling the collateral damage dice, thanks to his Weapon Master he has better chances in close combat thanks to the +1 to impacts he can apply.

One of the things can inflict more respect on the rival is his distance weapon, to its 40 cm of range and Night Vision it must be added the chance of killing with a CRT Collateral roll. Another interesting thing is his ability to use twice Tracking (it was already know on Lady Shiva) thanks to the 4 SC he can use for being Scientific once the points has been counted, so for example he can let the objective he was controlling and prepare himself for his next planning phase. Also he can jump during that free movement.
You can see the card of this new villain here
Another of the strong releases of this month is a new version of Riddler as a Leader this time commanding his own Robot, which can give another point of view to the playing style of his gang. If the other Riddler had the chance of repairing the BOTS, that new one makes the opposite thing, something similar to Heat Ledger's Henchmen Bomb but not only once per game and damaging on 4+ instead of 2+: once per round he can destroy a BOT for trying to make lethal area damage.

In terms of defense he has a trait shown on Militia Brute 1: Cybernetic, but on his case the negative effect has not so much impact due to his Endurance rolls are to 8-, and for being Large he can repeat those checks (Resilient), and he also recovers contusion damage to 3+, so even with Defense 3 it can be difficult ending with him. Also, instead of the trait Luck he has an Energy Field which avoid attacks on a 5+ and without having to pay for that.

Offensively that Riddler can be quite hard to deal with him. His range attacks have unlimited range, ignore Bulletproof Vest and add some difficult to the Ping! rolls for being a Beam weapon (that kind of weapons are the worst enemy of the SWAT Delta), although he can only use it once time each two rounds. On close combat he can still increase his chance of impact thanks to Confusion, and although he has Strength 4+ he damages to 3+ due to the Mechanic of his weapon.

But that increase on his offensive facet has a negative impact on his objective controlling one, when trying to put a Clue Marker this time he has to do it at 4+ instead of 2+, and again he will miss Luck trait for re-rolling that.
The card of that new Mecha Riddler can be seen here

For closing the character releases of this month, as 3rd consecutive month a new Scarecrow member for the gang is shown, the second of the Milita Brutes and main reason why Arkham Knight must be included on the crew if both Brutes are also in. As his "brother" he still has the same mobility and defensive problems with Movement 1 and Defense 2, although he still has his Light Armor, Cybernetic and Sturdy making that value 2 a little tricky.

Regarding the rest of the traits and weapons are similar to the Harley Quinn's Gatling Brute shown last month: it also gives 1 extra VP if it becomes a casualty, and he handles an Anti-Tank weapon perfect for taking down enemies as the recently shown Batmobile, that although the rules about vehicles are still unknown, that weapons ignore the Armours and can repeat damage rolls against that kind of models, but it still is a very expensive weapon with a $850 cost. The main difference with Harley's brute is the lack of the free Push on close combat.
See his card here
And for closing this month, this month is Wonderland Gang the one receiving some gang counters.

As a last comment just sayin that the DataBank has been updated with this month releases and removing Catwoman from Law Forces. Also Affinity With trait can only applied once, i.e. Poison Ivy who has Affinity With Bane can't be included on a Batman gang if Bane is on it, so some character has been removed due to that.

Regards and we keep reading on La Biblioteca de Alfred.

viernes, 4 de diciembre de 2015

Novedades BMG Diciembre

Muy buenas a tod@s.

Esta mañana Knight Models ha publicado las novedades de este mes, y efectivamente los dibujos de la infancia de muchos de nosotros ya están aquí en forma de miniaturas. Gustarán más o menos, pero hay que reconocer que a muchos de nosotros nos hace especial ilusión dado que, como ya comenté en su día, junto a Spiderman y X-Men (esta vez no me la dejo) es una de las series de animación de superheroes con las que hemos crecido (lo sé, no soy nada objetivo con esto, pero era una serie que me encantaba).

La más llamativa de las novedades, y como era de esperar en una nueva línea de productos, es la aparición de un nuevo Batman. Esta nueva versión del Caballero Oscuro al que más daño puede hacer es posiblemente a la versión de Adam West, ya que por tan solo 5 puntos más (tiene un coste de 80) ofrece cosas muy interesantes, eso sí, sin llegar a ser tan potente como las versiones más caras. 

Aunque no tiene Attack 5 ni Sneak Attack, sigue siendo un buen combatiente en el cuerpo a cuerpo gracias a mantener su Strength 3+ y los Reinforced Gloves, además de incluir, al igual que la versión Arkham Knight, el trait Martial Artist para hacer que sus golpes sean más precisos. Respecto al resto del "bat-equipo" sigue manteniendo lo que todo Batman que se considere debería llevar: Batarangs (que en este caso son la versión "mala", los Batlings de alcance 20 cm), Batcape (aunque Adam West no la lleve) y Batclaw, además de seguir siendo el mejor detective del mundo como bien denota el trait Detective

La gran diferencia de este Batman está en la ausencia de Bat-Armor (como Adam West), pero en cambio es inmune a la regla de inferioridad numérica, esta vez sí, por ser Martial Artist; y lo que más llama la atención es que ¡es el primer Batman Acrobat!
Puedes ver la ficha de este nuevo Batman aquí

Como segunda y última novedad de esta nueva línea de miniaturas, se tiene a una nueva versión de Catwoman, que aunque no es tan potente como la versión de Arkham City, es de los Free Agents más baratos del juego, al nivel de Damian Wayne con tan solo 50 puntos.

El potencial defensivo de esta sigue siendo el mismo: Defensa 5, Acrobat y Movimiento 4, aunque los principales motivos de su bajo coste en puntos tiene mucho que ver con la ausencia de los traits que hacían de la antigua versión tan poderosa: Total Vision y Primary Objective: Loot (combinado con su alta movilidad y defensa), además de ver su Endurance reducido a números de Henchmen de bajo coste: 4, lo que significa que una buena mano de un ataque con armas de daño doble pueden acabar con ella de un plumazo. 

Su Whip es ideal para fastidiar objetivos al rival gracias a ser Reach, y su Pickpoket puede ser muy útil para varias situaciones, bien sea yendo por el campo de batalla robando armas a los personajes KO, que a diferencia de su otra versión no depende de los críticos para ello, tan solo que el objetivo se halle en este estado, sea amigo o enemigo; o bien gracias a su alta movilidad, incluyendo sus Climbing Shoes, e incluso con la estrategia Reinforcements (1/C), puede ser el terror de los tiradores rivales que estén algo apartados de sus compañeros. Imaginad a esta Catwoman en una banda del Pinguino recogiendo las armas de sus compañeros caídos.

En cuanto a sus odios sigue manteniendo su aversión a la banda del Joker, así como a la de Law Forces, el cual fue añadido recientemente también a su versión antigua.
Puede ver su felina ficha aquí
Pasando ya a las lineas de miniaturas más tradicionales, una de las bandas que más ha salido ganando este mes ha sido la de Green Arrow gracias a la inclusión de un luchador letal en el cuerpo a cuerpo como es Katana, que también puede incluirse en una banda de Batman (para algo es una de las Birds of Prey).

Aparte de las siempre letales katanas, Katana (valga la redundancia, pero deja bastante claro el porqué de su nombre) es lo que comúnmente se conoce como una "picadora de carne". Si las katanas ya de por sí permiten repetir tanto para impactar como para herir, el Precise Blow de Tatsu hace que sus impactos sean aún más precisos reduciendo dándole un +1 a estas tiradas, además de repetir también el dado de daños colaterales. Pero lo verdaderamente peligroso de ella, aparte de la facilidad que tiene para matar, es el control que es capaz de ejercer sobre el rival gracias a la posibilidad de quitarles contadores de defensa (Feint) y el marcador adicional que va a perder el rival con tan solo ser herido: además del contador que se pierde por cada herida de la katana debido al daño doble que éstas causan, el Enervating de su Soultaker Katana acrecienta esta perdida en 1 contador más. Todo esto hace de ella la candidata perfecta para lidiar con los enemigos más poderosos. Para más inri dispone de Shurikens (que son como los batlings) para ir allanando el camino.

Defensivamente hablando tampoco es moco de pavo gracias a la combinación de Adaptable + Defensa 4 + Martial Artist para defenderse en el cuerpo a cuerpo, y Adaptable + Defensa 4 + Movimiento 3 + Stealth + Acrobat para protegerse ante disparos.
Consulta la ficha de esta "picadora de carne" aquí
Y si Katana es la picadora de carne que los "buenos" han recibido este mes, por parte de los malos entra en escena otro de los personajes que pueden llamarse caros: Black Manta, el archienemigo de Aquaman (¿significa esto algo?). Si Katana es alineable para todos los buenos menos para Law Forces, con David pasa algo similar pero con los todas las bandas de villanos a excepción de Organized Crime.

Sus atributos podrían pasar perfectamente como los de un Leader, y aunque a primera vista parezca que está descompensados, el no tener ningún 5 en Ataque y/o Defensa y no causar sangres dobles en el cuerpo a cuerpo hacen que la balanza se equilibre. Al igual que Katana, aunque en su caso sin tener que pagar y sin repetir el dado de daños colaterales, gracias a su Weapon Master tiene mayor eficacia en el cuerpo a cuerpo gracias al +1 que obtiene a la hora de impactar.

Una de las cosas que más respeto da de este nuevo villano es su arma a distancia, a sus 40 cm de distancia y Night Vision hay que sumarle la posibilidad de matar instantáneamente con un critico. Entre todo lo que es capaz de ofrecer, una de las cosas que más llama la atención es la posibilidad de usar hasta dos veces Tracking (que ya se conocía de Lady Shiva) gracias a los 4 SC que es capaz de usar por ser Scientific para mover una vez se han contado puntos, lo que puede permitirle el despegarse de el objetivo que estaba controlando para dejar encaminada su siguiente jugada (buen apunte, como siempre de Alubatar) y realizar acciones de salto sin tener que pagar por ello.
Puedes ver la ficha de este nuevo villano aquí
Otro de los platos fuertes del mes es una nueva versión del reciente Riddler como Leader de su banda, esta vez a los mandos de su Robot, el cual puede variar la forma de jugar esta banda. Si el otro Riddler tenía la opción de reparar BOTS, esta nueva versión hace todo lo contrario, algo parecido al Henchmen Bomb del Joker de Heath Ledger pero sin la limitación de una vez por partida e hiriendo a 4+ en vez de 2+: una vez por ronda puede destruir un BOT para intentar hacer daño letal en área.

Defensivamente hablando dispone del trait que ya se vio con el Militia Brute 1: Cybernetic, pero en su caso el efecto negativo no tiene tanto impacto ya que aunque sus chequeos de Endurance sean a 8-, el hecho de ser Large le permite repetir los fallidos por Resilient, y además recupera contusiones a 3+, lo que aún con Defensa 3 puede hacerse muy complicado el acabar con él. Además, en lugar del trait Luck dispone de un Campo de Energía que repele ataques a 5+ y además sin tener que pagar por ello.

Ofensivamente hablando ya se tiene a un Riddler que sí es peligroso en el cuerpo a cuerpo. A distancia su arma cubre todo el mapa e ignora Bulletproof Vest y dificulta los Pings! por el hecho de ser Beam (este tipo de armas son el peor enemigo del SWAT Delta), aunque solo puede usarla una vez cada dos rondas. En el cuerpo a cuerpo puede aumentar sus probabilidades de impactar gracias a Confusion, y aunque tiene Strength 4+, hiere a 3+ por el Mechanic de su arma.

Pero esta mejora ofensiva la paga en su faceta de control de objetivos, ya que a la hora de colocar Clue Markers lo hace a 4+ en vez de 2+, y nuevamente se puede echar en falta el trait Luck para repetir estas tiradas.
La ficha de esta mole este Riddler mecanizado puedes verla aquí.
Para cerrar las novedades del mes en cuanto a personajes nuevos, por tercer mes consecutivo se tiene a un nuevo miembro para la banda de Scarecrow, el segundo de los Militia Brute y motivo por el cual el Caballero de Arkham es obligatorio si se quiere llevar a ambos Brutos. Al igual que su "hermano" sigue teniendo los mismos problemas de movilidad con su Movimiento 1 y de defensa por su Defensa 2, aunque mantiene la Light Armor, el Cybernetic y el Sturdy que hacen que este valor 2 sea algo engañoso.

En cuanto al resto de traits y armas es similar al Gatling Brute de Harley Quinn que vió la luz el mes pasado: da 1VP extra si es retirado como baja, y dispone de una arma Anti-Tank ideal para tumbar enemigos como el reciente Batmovil, que aunque se desconocen las reglas de éstos si se sabe que  estas armas ignoran las Armour y además repiten tiradas para herir contra este tipo de modelos, además de seguir costando la friolera de $850. La principal diferencia con la Gatling de Harley es que este nuevo bruto no dispone de ese empujón gratuito en el cuerpo a cuerpo.
Consulta la ficha de este nuevo Bruto aquí
Y para cerrar las novedades, este mes le ha tocado el turno a Wonderland Gang en cuanto a contadores de acción se refiere.


Por último añadir que el DataBank ha sido actualizado con las novedades de este mes así como la eliminación de Catwoman de Law Forces. Además, el trait Affinity With tan solo se aplica una vez, es decir, por ejemplo Poison Ivy que tiene Affinity With Bane no puede incluirse también en una banda de Batman si Bane forma parte de esta, por lo que se han eliminado algunos personajes que incumplían esto.

Un saludo y nos leemos por La Biblioteca de Alfred y Reino de Juegos.