Hi to everyone.
Looking with more detail his attacks, his Flamming Hands have the great advantage that being a template attack it is no mandatory to damage to apply the Fire effect, only impacting, which is automatic. For dealing damage he must trust in his Strength 4+ due to the weapon has no special trait modifying that roll. Due to the huge destructive power of the attack, it can only be used once per game.
His Flaming Tattoos are more a disturbance tool than a main attack, due to he has a -1 to impact rolls for being Imprecise and can only be used once time each two rounds (Reload), but without ammo limitation. Again, Chato must trust in his Strength for damaging, and on this case he has to do it for applying the Fire effect.
Lastly, the ranged attack done during his activation can be combined with his Flaming Wave (3SC), which in exchange of receiving , he can deal to all the enemies damaging to 3+ surrounding him (Expansive template centered on him) in addition of applying them 1 additional Fire marker (which is also applied if the damage roll fails). That means that Diablo can apply up to 2 Fire markers to all the affected models, which can be translated in a minimum damage of 4 wounds (being able to be all of them lethal) at the end of the round if the enemy hasn't been able to remove fire markers during his/her activation.
To all this it must be added the Magic nature of his attacks (Flaming Wave included) because of being Supernatural, so enemies with the trait Invulnerable (Starfire), Incorporeal and Tough Skin (Killer Croc, Gotham Butcher, Swamp Thing) can't use them.
On the Defensive area, he can be an easy target against ranged attacks due to his Defense 3, but where he really highlights is in his immunity to mind control effects (as Hipnotice) thanks to his Self-Discipline, so he can be the worst enemy of Poison Ivy and Mad Hater. His Magic Tattoos grants him a plus of protection against enemies like him or Firefly because of being inmune to Fire, in addition it is also impossible to steal him his weapons (they are himself!).
Lastly, in terms of Support/Control, Chato can be a great ally for the medium-long range shooters of the team thanks to his Lantern (1SC), although in normal conditions it cannot be combined with his Flaming Tattoos (4SC), but it can be a good alternative for those rounds where he doesn't want to attack because of his Regrets.
On the case of Diablo, his Criminal condition is more a handicap than a help because when enhancing his Willpower, the changes of not attacking because of his Regrets are also increased.
Summarising, if his Regrets allow him, Diablo can combine his ranged attacks using his Flaming Hands in close combat due to being Dirty Fighter, or his Flaming Tattoos moving before thanks to be Throwing, with his Flaming Wave (3SC) for being able to deal at least 2 wounds and 2 Fire markers, which can be translated into 2 more . To all this it must be added that the Magic of his attacks can affect enemies as hard as Starfire (Invulnerable) or Killer Croc (Tough Skin), in addition with all the Incorporeal appearing in the game.
Although defensively he doesn't highlights, his Self-Discipline makes him somebody perfect por facing enemies with hypnotising skills.
Un saludo y nos leemos por La Biblioteca de Alfred y Reino de Juegos.